Pull of the Succubus
A downloadable game for Windows, macOS, and Linux
Who’s this girl at the foot of your bed? And why can’t you move?
Oh right, you met this bombshell at the bar and now she’s in your bedroom. But somehow, things seemed to have to have gotten out of hand… and into tentacles.
Julie is a man eater, quite literally, and she’s hungry for you. She is, however, a fair succubus and she’s going to let you choose how you die.
Who knows? Maybe you’ll even be able to talk your way out of it. If you’re the right sort of person, that is.
(Warning: contains references to sex and death.)
Demo Includes
Two distinct endings and a taste of the main route
Fully expressive heroine
Professionally illustrated background by Chibity (@runtyink )
New logo by Pidge Twitter Itch
Voice acting by the developer (hi)
Planned features
Five additional endings
10 + CGs
Original music
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Reecey |
Genre | Visual Novel, Interactive Fiction |
Tags | 2D, Dating Sim, demo, Hand-drawn, Horror, Romance, Singleplayer |
Download
Click download now to get access to the following files:
Comments
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nice story
Interesting demo! Here are some thoughts off the top of my head.
The artwork and music are great. Julie's sprite is attractive, unique and expressive, and the background and music track set the tone for the demo nicely. My only suggestion for the presentation would be the text style and colours; the default Ren'Py font is a little plain and doesn't match the style of the artwork, and the text on the menus is difficult to read due to the colours used. I'd also suggest using different coloured text for the characters' names, to more easily differentiate who's speaking.
Writing-wise, it's an immediately interesting premise, and the darkly humorous tone is established quickly and effectively. The identity of the main character (being vague so as not to spoil it) is also unique, although the demo is too brief to give it much impact.
I'm tempted to say that a little more setup before Julie begins to speak might work well. Perhaps a slow fade between the title screen and the first scene to convey the idea of "waking up", and a little narration of the character looking around the room and trying to remember what happened could ground us more in the moment, and might give Julie's ensuing exposition more impact.
This is a great start and I'm really keen to see more from you!
Thanks for the feedback! These are all great notes, I'll make sure to improve the accessibility of the menus for the next update